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	<title>wasigh.com &#187; programmers&#8217; era</title>
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	<lastBuildDate>Mon, 08 Oct 2012 19:30:14 +0000</lastBuildDate>
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		<title>Hello vlambeer, Dutch indie game developers</title>
		<link>http://wasigh.com/vlambeer-dutch-indie-game-developers/</link>
		<comments>http://wasigh.com/vlambeer-dutch-indie-game-developers/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 14:48:45 +0000</pubDate>
		<dc:creator>wasigh</dc:creator>
				<category><![CDATA[indie games]]></category>
		<category><![CDATA[programmers' era]]></category>

		<guid isPermaLink="false">http://wasigh.com/?p=18</guid>
		<description><![CDATA[<p>Posted in <a href="http://wasigh.com/category/indie-games/" title="indie games">indie games</a><a href="http://wasigh.com/category/programmers-era/" title="programmers' era">programmers' era</a></p>As we&#8217;ve been seen before this is the programmers&#8217; era one of the best examples might be the Indy game scene. A programmer with an computer, the right skills and guts can make a fortune selling his game online. The best example might be Notch with his minecraft. This type of game development wasn&#8217;t possible 10 [...]]]></description>
			<content:encoded><![CDATA[<p>Posted in <a href="http://wasigh.com/category/indie-games/" title="indie games">indie games</a><a href="http://wasigh.com/category/programmers-era/" title="programmers' era">programmers' era</a></p><p>As we&#8217;ve been seen before this is the<a title="The programmers era" href="http://wasigh.com/programmers-era/"> programmers&#8217; era</a> one of the best examples might be the Indy game scene. A programmer with an computer, the right skills and guts can make a fortune selling his game online. The best example might be <a href="http://twitter.com/notch">Notch </a>with his <a href="http://www.minecraft.net/">minecraft</a>. This type of game development wasn&#8217;t possible 10 or even 5 years ago. But now it is. And it&#8217;s success is undeniable.</p>
<p>Today I want to put a spotlight on <a href="http://www.vlambeer.com/">Vlambeer</a>. Just today they released <a href="http://itunes.apple.com/us/app/super-crate-box/id483025428?mt=8">super crate box for IOS</a> (only .99$ or  € .79). But before you go off and get hooked to that game, let me tell you more about Vlambeer. A read about Vlambeer recently in bright magazine. Vlambeer is a Dutch two-person team founded somewhere in 2010. With the goal of building great arcade games. They have developed games for a wide range of platforms. From pc, mac, flash to iOS. Being a two-men team means they can&#8217;t do everything themselves. They are using a pool of freelancers and other companies to help them out. For example super crate box for iOS has been developed by <a href="http://www.halfbot.com/">halfbot</a>. The games I&#8217;ve seen all use oldskool pixelated graphics. The games are easy to learn but hard to master. Just as an arcade game should be.</p>
<blockquote><p><strong>Holy shit, Super Crate Box broke into the top 100 paid apps worldwide – without Apple feature or New &amp; Noteworthy (yet?). That means this is all the work of all you amazing people out there supporting us. We’re really thankful for your support &amp; for helping us out! Let’s see how high we can get this thing! </strong></p>
<p><a href="http://www.vlambeer.com/2012/01/05/super-crate-box-ios-released/#more-950">source: http://www.vlambeer.com/2012/01/05/super-crate-box-ios-released/#more-950</a></p></blockquote>
<p>I bought the game this morning and I clearly suck at it. The game is hard. But super fun. I will watch Vlambeer closely for the future. Being a game programmer has been a dream of me for several years now. Thank you Vlambeer for demonstrating that it&#8217;s still possible to build great games without big budgets but with love for games and great execution. Keep up the good work!</p>
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